Full Install

For King or Country 1.5 Full - November 19, 2008

Forum release thread

Download links:
Filefront

"For King or Country" is a modification for Medieval 2: Total War that depicts the English civil wars. There are two factions; the Parliamentarians and the Royalists. The map is detailed and accurate for the time period. There are twelve historical commanders fighting on each side, and all of them have custom portraits and traits. Both sides have a range of units from Musketeers to pikemen, dragoons to harqebusier cavalry. Each faction also has 6 unique recruitable regiments of foot. Each regiment has it's own banner, coat colour and commander.

The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.

The campaign map is unique in that rather than having 'regions' or 'provinces' there are historically accurate counties. Each county has a single settlement. Faction generals are accurately placed according to their historical location in 1642 and represented with custom portraits and regiments.

***CONTENTS********************************

* Rights
* Developers and Contacts
* Requirements & Installation Instructions
* Features and Information
* Factions
* Known bugs
* Credits

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***RIGHTS***

The content found in this package is private property and the data may not be edited and re-released without express permission. Any public use and release of material found within the For King or Country modification requires that you request and recieve permission from its creator. If you wish to use any part of this package you MUST ask the author (AlphaDelta).


***DEVELOPERS AND CONTACTS***

* AlphaDelta *

PLEASE VISIT OUR TWC FORUMS TO GET MORE DETAILED INFORMATION TO ANY QUESTIONS YOU HAVE
For King or Country Total War Center Forums: http://www.twcenter.net/forums/forumdisplay.php?f=804
For King or Country Website: http://www.forkingorcountry.com/

***REQUIREMENTS & INSTALLATION INSTRUCTIONS***

For King or Country 1.5 requires Medieval 2: Total War, patched to 1.2 or 1.3. For King or Country team is not responsible for any problems arising from other installed mods or modification of the core vanilla data files. It is recommended that you have a fresh install of Medieval 2: Total War and then patched to 1.2 or 1.3.

Installation Instructions
1) Open up the for_king_or_country_1_5.exe file.
2) Select your main M2TW directory. (C:\Program Files\SEGA\Medieval II Total War)
3) Install For King or Country.
4) After installation there will be a new For King or Country shortcut in your Medieval II Total War folder. Double Click it. Enjoy.

***BUG FIXES AND ADDITIONS***

Additions:
-New cannon models have been added for the Saker, Demi-Culverin and Demi-cannon.
-5 new regiments (10 new units):Godolphin's, Glemham's, Blackwell's, Tillier's, Hampden's
-New captain models and skins have been added to both sides
-A new bakery building that increases public support can be used to decrease settlement disorder. -Newark has been added to the map.
-New unit cards and unit info cards have been added for the new artillery models
-Carrack's (16th/17th sailing warship) added to both sides
-Brick wall now replaces wooden wall

Bugs fixed: -Text "religious conversion rate" was showing instead of "Political conversion rate".
-Passive campaign AI fixed.
-Units cost the correct amount in custom battles.

Changes:
-The Royalist Family tree has been removed
-The settlements in the midlands have had their positions adjusted to be more accurate.
-The vanilla 'cannon' unit has been removed
-All artillery pieces have been made more accurate vs troops.
-Lifeguards have greater ammo supplies
-Musket units are now the same size as pikemen units
-Ironsides are now tier 2 and will not be available at turn 0
-Settlement civil disorder reduced slightly
-Cuirassiers available at tier 1 cav stables in London
-Captain text changed to Colonel
-New artillery pieces added to the splash screen and main menu
-Covenanters can now be recruited in Dumfries
-Tilliers regiment can now be recruited in Ireland
-Scripted landing of tillier's forces in wales
-Dublin is now in the correct place and is controlled by the Royalists
-Ulster is now on the map

Unit stats (BY POINT BLANK):
-Updated armor values that are in line with projectile attack values
-some armors are assumed to be strengthened +2 by improved metallurgy or thicker armor
-bodyguards have a further +2 armor to simulate advanced metallurgy or high quality armor
-slight change in pike attack and defense values
-slight change in some mounted melee attack and defense values
-slight changes to some attack delays
-militia changed to low discipline
-sword charge attack raised by 1
-firearm attack values raised based on energy delivered by typical weapons of that type. When hit by a firearm, the target will usually go down rather than just shrug it off (depending on armor of course)
-cavalry relatively more vulnerable to missile fire
-armor piercing attribute removed. Combined with increased attack values this increases the effect of firearms versus unarmored targets and reduces it versus armored ones
-all firearm accuracies now depend on shooter quality, to simulate training and ability to function under battlefield stress
-mounted shooters suffer significant accuracy penalties
-projectile impact masses updated
-projectile velocities updated
-armor values updated, cavalry will now be more resistant to pistol fire especially
-pike attack dropped by 1
-pike attack delay increased and varied by unit quality
-combined with better pikemen armor, pike-v-pike combat will be slower, lets see if its in the ballpark now
-some very minor adjustments to secondary weapon stats for consistency
-small attack delay updates for different quality cavalry
-terrain modifiers to slow down movement somewhat, accentuate differences in terrain types and make combat more tactical

***KNOWN BUGS***

Custom mission - There is a bug where the faction symbols will turn black when you try to select the opposite faction as your own.

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For King or Country version 1.0 is available for download! It is only available through Filefront at the moment, more mirrors will be added over the comming days.
Here is the release thread in the forums.

For King or Country v1.0 Full - September 29, 2008

203MB (213,221,019 bytes) self-extracting rar file

Filefront.com
Moddb.com - includes Fileshack, Moddb and Filefront mirrors

Rights
The content found in this package is private property and the data may not be edited and re-released without express permission. Any public use and release of material found within the For King or Country modification requires that you request and recieve permission from its creator. If you wish to use any part of this package you MUST ask the author (AlphaDelta).

Requirments and Installation Instructions
For King or Country 1.0 requires Medieval 2: Total War, patched to 1.2 or 1.3. For King or Country team is not responsible for any problems arising from other installed mods or modification of the core vanilla data files. It is recommended that you have a fresh install of Medieval 2: Total War and then patched to 1.2 or 1.3.

Installation Instructions
1) Open up the for_king_or_country_ver_1.exe file.
2) Select your main M2TW directory. (C:\Program Files\SEGA\Medieval II Total War)
3) Click install
4) After installation there will be a new For King or Country shortcut in your M2TW folder. Double Click it. Enjoy.

Known Bugs

  • Crash before the campaign loads - There is an intermittent crash that occurs before the campaign loads. It has so far been impossible to track down the cause but hopefully it can be fixed in the future.
  • Custom mission - There is a bug where the faction symbols will turn black when you try to select the opposite faction as your own.

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